ARToolKit is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character moves with it and appears attached to the real object.
ARToolKIT(Augmented Reality Toolkit)
2008年5月25日 星期日
faceAPI
Track & understand faces like never before with the faceAPI from Seeing Machines – now available for license.
The faceAPI allows you to incorporate Seeing Machines world class face tracking technology into your own product or application. The faceAPI provides a suite of image-processing modules created specifically for tracking & understanding faces and facial features. These powerful tracking modules are combined into a complete API toolkit that delivers a rich stream of facial information that you can incorporate into your own products or services. The Seeing Machines faceAPI is the only comprehensive, integrated solution for developing products that leverage real-time face tracking.
Current Version
The current release of the faceAPI provides two optimized head-tracking engines, each with different performance & load characteristics suitable for a variety of projects. The faceAPI is in continual development with new features and capabilities being added all the time.
faceAPI
The faceAPI allows you to incorporate Seeing Machines world class face tracking technology into your own product or application. The faceAPI provides a suite of image-processing modules created specifically for tracking & understanding faces and facial features. These powerful tracking modules are combined into a complete API toolkit that delivers a rich stream of facial information that you can incorporate into your own products or services. The Seeing Machines faceAPI is the only comprehensive, integrated solution for developing products that leverage real-time face tracking.
Current Version
The current release of the faceAPI provides two optimized head-tracking engines, each with different performance & load characteristics suitable for a variety of projects. The faceAPI is in continual development with new features and capabilities being added all the time.
faceAPI
2008年5月16日 星期五
2008年3月11日 星期二
坦克雄獅
2007年9月5日 星期三
2007年8月17日 星期五
Multi-Touch Interaction Research

去年就看過的東西,但是今年他好像又做了一些更新..
跟我一樣對這有興趣的人,附上相關link裡面有相關的介紹跟影片..
相關link:
http://cs.nyu.edu/~jhan/ftirtouch/
http://www.perceptivepixel.com/
2007年8月14日 星期二
Fisix Engine (2D physics engine for Flash)

The Fisix Engine is a 2D verlet physics engine for Flash. It is written completely in AS3 in order to make use of flash player 9 improved cpu capabilities. Although Flash is still slower than platforms such as c/c++, or java, which means that you most likely won be able to make the next Half-Life in flash, it doesn mean you can do really cool stuff with 2D particles, constraints, rigid bodies, etc. and make great looking games and simulations.
Fisix引擎是一個給flash使用的2D物理運算引擎,為了在Flash player 9 裡面執行且改善CPU的效能因此它完全用AS3(Action script 3?)編寫,雖然Flash的執行效率跟其他語言相比(如C++,JAVA)依然很慢...還是不要用我的破英文翻譯吧!直接看英文應該會好點...
flash game - BIKE
Fisix Engine官方連結
http://www.fisixengine.com/engine.asp
2007年8月10日 星期五
Wii Remote on Windows PC

我一直想把WiiRemote跟PC搞在一起,結果測試了幾個小時,我ㄉ電腦多了一支PcRemote..XD
WiiRemote接在PC上面的反應很順暢,並不會有我先前預設的延遲等其他情形。至於把WiiRemote連上PC要幹麻呢?我還在實驗,不過目前看來至少我可以躺著遠遠的看DVD不用再跑來跑去了...
當然除了WiiRemote以外,還需要有一支紅外線發射器。
How_To:_BlueSoleil
2007年8月9日 星期四
資訊視覺化 ( Information Visualization )


運用節點關係表現資料連結並達到資訊視覺化(Information Visualization)的目的。

另外再介紹一個蒐集很多跟資訊視覺化(Information Visualization)相關資料的網站 VisualComplexity 對這議題有興趣的人應該可以翻很久...
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