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2008年10月9日 星期四

fumefx tutorial

FumeFX 是一種計算流體物理現象的引擎,可以模擬與計算真實的火焰、煙、爆炸,以及其他氣體現象。FumeFX同時也是Autodesk 認證的外掛工具。 FumeFX除了不支援MR算圖以外,其他的算圖引擎幾乎都有支援,最近因為需要用到大量的煙霧跟火焰效果,在測試了幾個不同的軟體之後,FumeFX果真不令人失望。


而相關的教學資源網路上很多,就不特別撰寫(我承認寫教學很麻煩),所以分享幾個教學是我覺得一定要看的...

www.cebasusa.com/m_o_v_e_e/TPFume01/TPFume01.html

Fume Fx Properties

andye大大彙整翻譯的中文手冊

2008年5月25日 星期日

ARToolKIT(Augmented Reality Toolkit)

ARToolKit is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character moves with it and appears attached to the real object.

ARToolKIT(Augmented Reality Toolkit)

faceAPI

Track & understand faces like never before with the faceAPI from Seeing Machines – now available for license.

The faceAPI allows you to incorporate Seeing Machines world class face tracking technology into your own product or application. The faceAPI provides a suite of image-processing modules created specifically for tracking & understanding faces and facial features. These powerful tracking modules are combined into a complete API toolkit that delivers a rich stream of facial information that you can incorporate into your own products or services. The Seeing Machines faceAPI is the only comprehensive, integrated solution for developing products that leverage real-time face tracking.

Current Version
The current release of the faceAPI provides two optimized head-tracking engines, each with different performance & load characteristics suitable for a variety of projects. The faceAPI is in continual development with new features and capabilities being added all the time.

faceAPI

2008年5月19日 星期一

Quest3D

Quest3D™是一個容易且有效的即時3D建構工具。比起其它的視覺化的建構工具,如網頁、動畫、圖形編輯工具來說,Quest3D™能在即時編輯環境中與物件互動。Quest3D™提供您一個建構即時3D的標準方案。
使用Quest3D™,您可以不花任何程式的功夫,建構出屬於您自己的即時3D互動世界。在Quest3D™裡,所有的編輯器都是視覺化、圖形化的。真正所見即所得,即時讓您見到作品完成後執行的樣子。您將可更專注於美工與互動,而不用擔心程式錯誤及Debug。過去需要幾天才能完成的專案,現在您只需要幾小時。(有沒有那麼誇張阿!!)

上面八啦八啦一堆是介紹QUEST3D是個什麼樣的工具,有興趣的人也可以到中文代理商艾柏特電通的網站看其他更詳細的內容...這裡就不提供連結了...

用VIRTOOLS用習慣的我...寫這篇要幹麻阿!Orz...
我承認我順手蒐集了一些Quest3D™的教程!
有時間整理完再來分享吧!

2007年8月14日 星期二

Fisix Engine (2D physics engine for Flash)

今天看到的flash game,碰撞跟回饋的反應很順暢,是用一個2D的物理引擎fisix Engine寫的。以下是它的官方介紹...

The Fisix Engine is a 2D verlet physics engine for Flash. It is written completely in AS3 in order to make use of flash player 9 improved cpu capabilities. Although Flash is still slower than platforms such as c/c++, or java, which means that you most likely won be able to make the next Half-Life in flash, it doesn mean you can do really cool stuff with 2D particles, constraints, rigid bodies, etc. and make great looking games and simulations.

Fisix引擎是一個給flash使用的2D物理運算引擎,為了在Flash player 9 裡面執行且改善CPU的效能因此它完全用AS3(Action script 3?)編寫,雖然Flash的執行效率跟其他語言相比(如C++,JAVA)依然很慢...還是不要用我的破英文翻譯吧!直接看英文應該會好點...

flash game - BIKE

Fisix Engine官方連結
http://www.fisixengine.com/engine.asp

2007年8月9日 星期四

3ds Max 2008


Autodesk 推出 3ds Max 2008 ...最好是換那麼快啦!

See what's coming in 3ds Max 2008
http://south-apac.autodesk.com/sap/maxmaya/max_subs.html